FMatchComplete¶
#include <MatchComplete.h>
Inherits from FGameAnalyticsEvent, FAnalyticsEvent
Public Functions¶
Name | |
---|---|
TBL_API | FMatchComplete() |
Public Attributes¶
Name | |
---|---|
int64 | AvailablePhysicalMemoryEnd |
int64 | AvailablePhysicalMemoryStart |
float | AverageNumClients |
float | AverageOutBytesPerClient |
float | AveragePingTime |
float | AverageServerFrameTime |
FFrameTimeBuckets | Buckets |
FString | ComputerName |
float | Duration |
FString | GameModeName |
FString | MapName |
bool | MatchEndedInTie |
FString | MatchID |
int32 | NetSaturatedFrames |
FPingTimeBuckets | PingBuckets |
int32 | PingTotalSamples |
float | ProcessUptimeAtStart |
int64 | SendFailTotalBytes |
FString | ServerName |
int32 | TotalFrames |
int64 | TotalRetryReliableBytes |
int64 | TotalRetryReliableCount |
int64 | TotalRetryUnreliableBytes |
int64 | TotalRetryUnreliableCount |
int64 | UsedVirtualMemoryEnd |
int64 | UsedVirtualMemoryStart |
int32 | WinningTeamId |
Updated on 2025-01-21 at 09:02:25 +0100