FMatchComplete¶
#include <MatchComplete.h>
Inherits from FGameAnalyticsEvent, FAnalyticsEvent
Public Functions¶
| Name | |
|---|---|
| TBL_API | FMatchComplete() |
Public Attributes¶
| Name | |
|---|---|
| int64 | AvailablePhysicalMemoryEnd |
| int64 | AvailablePhysicalMemoryStart |
| float | AverageNumClients |
| float | AverageOutBytesPerClient |
| float | AveragePingTime |
| float | AverageServerFrameTime |
| FFrameTimeBuckets | Buckets |
| FString | ComputerName |
| float | Duration |
| FString | GameModeName |
| FString | MapName |
| bool | MatchEndedInTie |
| FString | MatchID |
| int32 | NetSaturatedFrames |
| FPingTimeBuckets | PingBuckets |
| int32 | PingTotalSamples |
| float | ProcessUptimeAtStart |
| int64 | SendFailTotalBytes |
| FString | ServerName |
| int32 | TotalFrames |
| int64 | TotalRetryReliableBytes |
| int64 | TotalRetryReliableCount |
| int64 | TotalRetryUnreliableBytes |
| int64 | TotalRetryUnreliableCount |
| int64 | UsedVirtualMemoryEnd |
| int64 | UsedVirtualMemoryStart |
| int32 | WinningTeamId |
Updated on 2025-01-21 at 09:02:25 +0100