FCharacterPerformanceSnapshot¶
#include <CharacterPerformanceSnapshot.h>
Inherits from FClientPerformanceSnapshot, FAnalyticsEvent_Client
Public Functions¶
| Name | |
|---|---|
| TBL_API | FCharacterPerformanceSnapshot() |
Public Attributes¶
| Name | |
|---|---|
| float | AvailableCpu |
| TArray< float > | AvailableCpuSamples |
| float | BaseGameTimeInMs |
| TArray< float > | BaseGameTimeInMsSamples |
| float | BaseGpuTimeInMs |
| TArray< float > | BaseGpuTimeInMsSamples |
| float | BaseRenderTimeInMs |
| TArray< float > | BaseRenderTimeInMsSamples |
| float | LoadedGameTimeInMs |
| TArray< float > | LoadedGameTimeInMsSamples |
| float | LoadedGpuTimeInMs |
| TArray< float > | LoadedGpuTimeInMsSamples |
| float | LoadedRenderTimeInMs |
| TArray< float > | LoadedRenderTimeInMsSamples |
| float | PerCharacterGameTimeInMs |
| float | PerCharacterGpuTimeInMs |
| float | PerCharacterRenderTimeInMs |
Updated on 2025-01-21 at 09:02:25 +0100