FCharacterPerformanceSnapshot¶
#include <CharacterPerformanceSnapshot.h>
Inherits from FClientPerformanceSnapshot, FAnalyticsEvent_Client
Public Functions¶
Name | |
---|---|
TBL_API | FCharacterPerformanceSnapshot() |
Public Attributes¶
Name | |
---|---|
float | AvailableCpu |
TArray< float > | AvailableCpuSamples |
float | BaseGameTimeInMs |
TArray< float > | BaseGameTimeInMsSamples |
float | BaseGpuTimeInMs |
TArray< float > | BaseGpuTimeInMsSamples |
float | BaseRenderTimeInMs |
TArray< float > | BaseRenderTimeInMsSamples |
float | LoadedGameTimeInMs |
TArray< float > | LoadedGameTimeInMsSamples |
float | LoadedGpuTimeInMs |
TArray< float > | LoadedGpuTimeInMsSamples |
float | LoadedRenderTimeInMs |
TArray< float > | LoadedRenderTimeInMsSamples |
float | PerCharacterGameTimeInMs |
float | PerCharacterGpuTimeInMs |
float | PerCharacterRenderTimeInMs |
Updated on 2025-01-21 at 09:02:25 +0100