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FCharacterPerformanceSnapshot

#include <CharacterPerformanceSnapshot.h>

Inherits from FClientPerformanceSnapshot, FAnalyticsEvent_Client

Public Functions

Public Attributes

Name
float AvailableCpu
TArray< float > AvailableCpuSamples
float BaseGameTimeInMs
TArray< float > BaseGameTimeInMsSamples
float BaseGpuTimeInMs
TArray< float > BaseGpuTimeInMsSamples
float BaseRenderTimeInMs
TArray< float > BaseRenderTimeInMsSamples
float LoadedGameTimeInMs
TArray< float > LoadedGameTimeInMsSamples
float LoadedGpuTimeInMs
TArray< float > LoadedGpuTimeInMsSamples
float LoadedRenderTimeInMs
TArray< float > LoadedRenderTimeInMsSamples
float PerCharacterGameTimeInMs
float PerCharacterGpuTimeInMs
float PerCharacterRenderTimeInMs

Updated on 2025-01-21 at 09:02:25 +0100