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FAIPersonality

#include <AIPersonality.h>

Inherits from FTableRowBase

Public Functions

Name
TBL_API FAIPersonality()

Public Attributes

Name
float AccuracyAdvantageJudgement
float AccuracyCombos
float AccuracyHandleBlockBreak
float AccuracyHandleIncomingAttack
float AccuracyHandleParrySuccess
float AccuracySprintAttack
TArray< [[FText]] > AllowedNames
TArray< TSoftClassPtr< UUtilityAI_BehaviorSet > > BehaviorSets
float BlockReactionTurnLimit
TSoftClassPtr< UUtilityAI_BehaviorSet > BlockedBehaviorSet
FBotSpawnOverridesRow ClassAndCustomizationOverride
TArray< TSoftClassPtr< UUtilityAI_BehaviorSet > > CombatBehaviorSets
TSoftClassPtr< UUtilityAI_BehaviorSet > DamageCausedBehaviorSet
float DragTurnLimit
TSoftClassPtr< UUtilityAI_BehaviorSet > EnemyBlockedMyHitBehaviorSet
TSoftClassPtr< UUtilityAI_BehaviorSet > EnemyEnteredCCBehaviorSet
[[EFaction]] Faction
int32 FrameDelayEnemyLocationAttacks
int32 FrameDelayEnemyLocationMovement
TSoftClassPtr< UUtilityAI_BehaviorSet > IncomingAttackBehaviorSet
TSubclassOf< ULoadoutSelection > LoadoutOverride
TSoftClassPtr< UUtilityAI_BehaviorSet > ParrySuccessBehaviorSet
float ReactionTimeEvents
TSoftClassPtr< UUtilityAI_BehaviorSet > RecoveryBehaviorSet
TSoftClassPtr< UUtilityAI_BehaviorSet > ThwackedBehaviorSet
TSoftClassPtr< UUtilityAI_BehaviorSet > TookDamageBehaviorSet
float TurnLimit
float Weight
bool bAllowNameReuse
bool bOverrideClassAndCustomization
bool bOverrideCombatBehaviorSets
bool bOverrideVariancePattern
bool bUseDevNamesTextFile

Updated on 2025-01-21 at 09:02:25 +0100