FAIPersonality¶
#include <AIPersonality.h>
Inherits from FTableRowBase
Public Functions¶
Name | |
---|---|
TBL_API | FAIPersonality() |
Public Attributes¶
Name | |
---|---|
float | AccuracyAdvantageJudgement |
float | AccuracyCombos |
float | AccuracyHandleBlockBreak |
float | AccuracyHandleIncomingAttack |
float | AccuracyHandleParrySuccess |
float | AccuracySprintAttack |
TArray< [[FText]] > | AllowedNames |
TArray< TSoftClassPtr< UUtilityAI_BehaviorSet > > | BehaviorSets |
float | BlockReactionTurnLimit |
TSoftClassPtr< UUtilityAI_BehaviorSet > | BlockedBehaviorSet |
FBotSpawnOverridesRow | ClassAndCustomizationOverride |
TArray< TSoftClassPtr< UUtilityAI_BehaviorSet > > | CombatBehaviorSets |
TSoftClassPtr< UUtilityAI_BehaviorSet > | DamageCausedBehaviorSet |
float | DragTurnLimit |
TSoftClassPtr< UUtilityAI_BehaviorSet > | EnemyBlockedMyHitBehaviorSet |
TSoftClassPtr< UUtilityAI_BehaviorSet > | EnemyEnteredCCBehaviorSet |
[[EFaction]] | Faction |
int32 | FrameDelayEnemyLocationAttacks |
int32 | FrameDelayEnemyLocationMovement |
TSoftClassPtr< UUtilityAI_BehaviorSet > | IncomingAttackBehaviorSet |
TSubclassOf< ULoadoutSelection > | LoadoutOverride |
TSoftClassPtr< UUtilityAI_BehaviorSet > | ParrySuccessBehaviorSet |
float | ReactionTimeEvents |
TSoftClassPtr< UUtilityAI_BehaviorSet > | RecoveryBehaviorSet |
TSoftClassPtr< UUtilityAI_BehaviorSet > | ThwackedBehaviorSet |
TSoftClassPtr< UUtilityAI_BehaviorSet > | TookDamageBehaviorSet |
float | TurnLimit |
float | Weight |
bool | bAllowNameReuse |
bool | bOverrideClassAndCustomization |
bool | bOverrideCombatBehaviorSets |
bool | bOverrideVariancePattern |
bool | bUseDevNamesTextFile |
Updated on 2025-01-21 at 09:02:25 +0100