FAIPersonality¶
#include <AIPersonality.h>
Inherits from FTableRowBase
Public Functions¶
| Name | |
|---|---|
| TBL_API | FAIPersonality() |
Public Attributes¶
| Name | |
|---|---|
| float | AccuracyAdvantageJudgement |
| float | AccuracyCombos |
| float | AccuracyHandleBlockBreak |
| float | AccuracyHandleIncomingAttack |
| float | AccuracyHandleParrySuccess |
| float | AccuracySprintAttack |
| TArray< [[FText]] > | AllowedNames |
| TArray< TSoftClassPtr< UUtilityAI_BehaviorSet > > | BehaviorSets |
| float | BlockReactionTurnLimit |
| TSoftClassPtr< UUtilityAI_BehaviorSet > | BlockedBehaviorSet |
| FBotSpawnOverridesRow | ClassAndCustomizationOverride |
| TArray< TSoftClassPtr< UUtilityAI_BehaviorSet > > | CombatBehaviorSets |
| TSoftClassPtr< UUtilityAI_BehaviorSet > | DamageCausedBehaviorSet |
| float | DragTurnLimit |
| TSoftClassPtr< UUtilityAI_BehaviorSet > | EnemyBlockedMyHitBehaviorSet |
| TSoftClassPtr< UUtilityAI_BehaviorSet > | EnemyEnteredCCBehaviorSet |
| [[EFaction]] | Faction |
| int32 | FrameDelayEnemyLocationAttacks |
| int32 | FrameDelayEnemyLocationMovement |
| TSoftClassPtr< UUtilityAI_BehaviorSet > | IncomingAttackBehaviorSet |
| TSubclassOf< ULoadoutSelection > | LoadoutOverride |
| TSoftClassPtr< UUtilityAI_BehaviorSet > | ParrySuccessBehaviorSet |
| float | ReactionTimeEvents |
| TSoftClassPtr< UUtilityAI_BehaviorSet > | RecoveryBehaviorSet |
| TSoftClassPtr< UUtilityAI_BehaviorSet > | ThwackedBehaviorSet |
| TSoftClassPtr< UUtilityAI_BehaviorSet > | TookDamageBehaviorSet |
| float | TurnLimit |
| float | Weight |
| bool | bAllowNameReuse |
| bool | bOverrideClassAndCustomization |
| bool | bOverrideCombatBehaviorSets |
| bool | bOverrideVariancePattern |
| bool | bUseDevNamesTextFile |
Updated on 2025-01-21 at 09:02:25 +0100