ATBLGameSession¶
#include <TBLGameSession.h>
Inherits from AGameSession
Public Functions¶
Name | |
---|---|
ATBLGameSession() | |
bool | CanCancelMatchMaking() const |
bool | CanStartMatchmaking(bool bIsBackfill) const |
bool | CancelMatchmaking() |
void | HandleMatchmakingCancelled(FName MatchmadeSessionName, bool bSuccess) |
void | HandleMatchmakingComplete(FName MatchmadeSessionName, bool bSuccess) |
bool | IsBusy() const |
bool | IsMatchmaking() |
void | OnServerListRefreshComplete(bool bSuccess, [[EServerListType]] SearchType) |
bool | StartMatchmaking(const TArray< FMatchmakingQueue > & Queues) |
bool | StartServerListQuickMatch(const FServerFilterSetting & Filters) |
Public Attributes¶
Name | |
---|---|
int32 | MaxNumExtraAdmins |
FIsMatchmakingChanged | OnIsMatchmakingChanged |
FMatchmakingCancelled | OnMatchmakingCancelled |
FMatchmakingCompleted | OnMatchmakingCompleted |
FString | ServerPassword |
bool | bIsCancellingMatchmaking |
Updated on 2025-01-21 at 09:02:23 +0100