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ATBLGameSession

#include <TBLGameSession.h>

Inherits from AGameSession

Public Functions

Name
ATBLGameSession()
bool CanCancelMatchMaking() const
bool CanStartMatchmaking(bool bIsBackfill) const
bool CancelMatchmaking()
void HandleMatchmakingCancelled(FName MatchmadeSessionName, bool bSuccess)
void HandleMatchmakingComplete(FName MatchmadeSessionName, bool bSuccess)
bool IsBusy() const
bool IsMatchmaking()
void OnServerListRefreshComplete(bool bSuccess, [[EServerListType]] SearchType)
bool StartMatchmaking(const TArray< FMatchmakingQueue > & Queues)
bool StartServerListQuickMatch(const FServerFilterSetting & Filters)

Public Attributes

Name
int32 MaxNumExtraAdmins
FIsMatchmakingChanged OnIsMatchmakingChanged
FMatchmakingCancelled OnMatchmakingCancelled
FMatchmakingCompleted OnMatchmakingCompleted
FString ServerPassword
bool bIsCancellingMatchmaking

Updated on 2025-01-21 at 09:02:23 +0100