ATBLGameSession¶
#include <TBLGameSession.h>
Inherits from AGameSession
Public Functions¶
| Name | |
|---|---|
| ATBLGameSession() | |
| bool | CanCancelMatchMaking() const |
| bool | CanStartMatchmaking(bool bIsBackfill) const |
| bool | CancelMatchmaking() |
| void | HandleMatchmakingCancelled(FName MatchmadeSessionName, bool bSuccess) |
| void | HandleMatchmakingComplete(FName MatchmadeSessionName, bool bSuccess) |
| bool | IsBusy() const |
| bool | IsMatchmaking() |
| void | OnServerListRefreshComplete(bool bSuccess, [[EServerListType]] SearchType) |
| bool | StartMatchmaking(const TArray< FMatchmakingQueue > & Queues) |
| bool | StartServerListQuickMatch(const FServerFilterSetting & Filters) |
Public Attributes¶
| Name | |
|---|---|
| int32 | MaxNumExtraAdmins |
| FIsMatchmakingChanged | OnIsMatchmakingChanged |
| FMatchmakingCancelled | OnMatchmakingCancelled |
| FMatchmakingCompleted | OnMatchmakingCompleted |
| FString | ServerPassword |
| bool | bIsCancellingMatchmaking |
Updated on 2025-01-21 at 09:02:23 +0100