AOutOfCombatZoneVolume¶
#include <OutOfCombatZoneVolume.h>
Inherits from AActor
Inherited by AOutOfCombatZoneVolume_Box, AOutOfCombatZoneVolume_Ellipse
Public Functions¶
Name | |
---|---|
AOutOfCombatZoneVolume() | |
void | ActivateDeactivate([[EOutOfCombatZoneVolumeActivateDeactivateAction]] Action) |
bool | CanResizeToNextThreshold(float NewPlayerRatio, float NewTimeRatio) |
void | ClientSetVisualizationFade(ATBLPlayerController * LocalController, bool bShouldFade) |
virtual void | [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override |
FCombatZoneVolumeSizeParam | GetNextZoneThreshold() |
bool | IsActive() |
bool | IsInCombatZone(const FVector & Point) const |
void | OnStateChanged([[EOutOfCombatZoneVolumeActivateDeactivateAction]] StateChanged) |
void | ResetCombatZoneThreshold() |
void | ResizeCombatZoneBasedOnNextThreshold() |
Public Attributes¶
Name | |
---|---|
TSubclassOf< AOutOfCombatZoneAuthority > | AuthorityClass |
USceneComponent * | DefaultSceneComponent |
[[EFaction]] | Faction |
UStaticMeshComponent * | PreviewMeshComponent |
TArray< FCombatZoneVolumeSizeParam > | ZoneSizeThresholdArray |
bool | bShouldShrinkZoneAccordingToThresholds |
Updated on 2025-01-21 at 09:02:23 +0100