AOutOfCombatZoneVolume¶
#include <OutOfCombatZoneVolume.h>
Inherits from AActor
Inherited by AOutOfCombatZoneVolume_Box, AOutOfCombatZoneVolume_Ellipse
Public Functions¶
| Name | |
|---|---|
| AOutOfCombatZoneVolume() | |
| void | ActivateDeactivate([[EOutOfCombatZoneVolumeActivateDeactivateAction]] Action) |
| bool | CanResizeToNextThreshold(float NewPlayerRatio, float NewTimeRatio) |
| void | ClientSetVisualizationFade(ATBLPlayerController * LocalController, bool bShouldFade) |
| virtual void | [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override |
| FCombatZoneVolumeSizeParam | GetNextZoneThreshold() |
| bool | IsActive() |
| bool | IsInCombatZone(const FVector & Point) const |
| void | OnStateChanged([[EOutOfCombatZoneVolumeActivateDeactivateAction]] StateChanged) |
| void | ResetCombatZoneThreshold() |
| void | ResizeCombatZoneBasedOnNextThreshold() |
Public Attributes¶
| Name | |
|---|---|
| TSubclassOf< AOutOfCombatZoneAuthority > | AuthorityClass |
| USceneComponent * | DefaultSceneComponent |
| [[EFaction]] | Faction |
| UStaticMeshComponent * | PreviewMeshComponent |
| TArray< FCombatZoneVolumeSizeParam > | ZoneSizeThresholdArray |
| bool | bShouldShrinkZoneAccordingToThresholds |
Updated on 2025-01-21 at 09:02:23 +0100