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ADestinationGeneratorVolume

#include <DestinationGeneratorVolume.h>

Inherits from AVolume

Public Functions

Name
ADestinationGeneratorVolume()
void Activate()
void Deactivate()
void GeneratePoints()
FVector GetDestinationByIndex(int32 Index) const
TArray< FVector > GetDestinationList() const
TArray< FVector > GetDestinationsInGridDistance(const FVector & QueryLocation, int32 GridDistance) const
FVector GetRandomDestination() const
void ProjectDestinationListToNavMesh()

Protected Attributes

Name
FGameplayTagContainer AITagsToAddWhenActivated
float DestinationDensity
TArray< FVector > DestinationList
TArray< FVector > DestinationListRelative
float DestinationVariance
[[EGenerationMode]] GenerationMode
float NavMeshProjectionDepenetrationDistance
bool bIsActive

Updated on 2025-01-21 at 09:02:23 +0100