ADestinationGeneratorVolume¶
#include <DestinationGeneratorVolume.h>
Inherits from AVolume
Public Functions¶
Name | |
---|---|
ADestinationGeneratorVolume() | |
void | Activate() |
void | Deactivate() |
void | GeneratePoints() |
FVector | GetDestinationByIndex(int32 Index) const |
TArray< FVector > | GetDestinationList() const |
TArray< FVector > | GetDestinationsInGridDistance(const FVector & QueryLocation, int32 GridDistance) const |
FVector | GetRandomDestination() const |
void | ProjectDestinationListToNavMesh() |
Protected Attributes¶
Name | |
---|---|
FGameplayTagContainer | AITagsToAddWhenActivated |
float | DestinationDensity |
TArray< FVector > | DestinationList |
TArray< FVector > | DestinationListRelative |
float | DestinationVariance |
[[EGenerationMode]] | GenerationMode |
float | NavMeshProjectionDepenetrationDistance |
bool | bIsActive |
Updated on 2025-01-21 at 09:02:23 +0100