ADestinationGeneratorVolume¶
#include <DestinationGeneratorVolume.h>
Inherits from AVolume
Public Functions¶
| Name | |
|---|---|
| ADestinationGeneratorVolume() | |
| void | Activate() |
| void | Deactivate() |
| void | GeneratePoints() |
| FVector | GetDestinationByIndex(int32 Index) const |
| TArray< FVector > | GetDestinationList() const |
| TArray< FVector > | GetDestinationsInGridDistance(const FVector & QueryLocation, int32 GridDistance) const |
| FVector | GetRandomDestination() const |
| void | ProjectDestinationListToNavMesh() |
Protected Attributes¶
| Name | |
|---|---|
| FGameplayTagContainer | AITagsToAddWhenActivated |
| float | DestinationDensity |
| TArray< FVector > | DestinationList |
| TArray< FVector > | DestinationListRelative |
| float | DestinationVariance |
| [[EGenerationMode]] | GenerationMode |
| float | NavMeshProjectionDepenetrationDistance |
| bool | bIsActive |
Updated on 2025-01-21 at 09:02:23 +0100