AArenaGameState¶
#include <ArenaGameState.h>
Inherits from ATBLGameState, AGameState, IReplicatedSubobjectInterface
Inherited by ALTSGameState
Public Functions¶
Name | |
---|---|
AArenaGameState() | |
void | BroadcastRoundWonBy([[EFaction]] Winners) |
void | ClientPlayPodiumSequence() |
virtual void | [[GetLifetimeReplicatedProps]](TArray< FLifetimeProperty > & OutLifetimeProps) const override |
[[EFaction]] | GetMatchPointFaction() const |
int32 | GetNumberOfLivingPlayers([[EFaction]] Faction) |
TArray< AArenaPlayerState * > | GetPlayersAtStartOfRound([[EFaction]] Faction) |
float | GetPreCountdownTimeRemaining() const |
int32 | GetRemainingLives([[EFaction]] Faction) |
int32 | GetRoundVictories([[EFaction]] Faction) const |
bool | IsMatchPointForFaction([[EFaction]] Faction) const |
void | SetRemainingLives([[EFaction]] Faction, int32 InRemainingLives) |
Protected Functions¶
Name | |
---|---|
void | OnRep_LivingPlayers() |
void | OnRep_RemainingLives() |
void | OnRep_RoundVictories() |
Public Attributes¶
Name | |
---|---|
int32 | FinalLivesSetting |
float | MaxPlayersSetting |
FOnPlayersAtStartOfRoundChanged | OnAttackingPlayersAtStartOfRoundChanged |
FOnPlayersAtStartOfRoundChanged | OnDefendingPlayersAtStartOfRoundChanged |
FOnNumLivingPlayersChanged | OnNumLivingPlayersChanged |
FOnRemainingLivesChanged | OnRemainingLivesChanged |
FOnRoundVictoriesChanged | OnRoundVictoriesChanged |
FOnRoundWonBy | OnRoundWon |
TArray< FReplPodiumCharacterInfo > | ReplicatedPodiumVictorInfos |
FReplVictoryPodium | ReplicatedVictoryPodium |
TArray< FReplSequenceBinding > | ReplicatedVictoryPodiumBindings |
float | RoundTimeLimitSetting |
int32 | RoundsSetting |
int32 | TeamLivesSetting |
float | TimeBetweenRoundsSetting |
Updated on 2025-01-21 at 09:02:23 +0100