AAINavPoint¶
#include <AINavPoint.h>
Inherits from ANavigationObjectBase
Inherited by ARallyPoint
Public Functions¶
Name | |
---|---|
AAINavPoint() | |
void | Activate() |
void | Deactivate() |
UBillboardComponent * | K2_GetBadSprite() const |
UBillboardComponent * | K2_GetGoodSprite() const |
Public Attributes¶
Name | |
---|---|
FGameplayTagContainer | AITagsToAddWhenActivated |
[[EFaction]] | Faction |
TArray< FName > | TagsToAddWhenActivated |
bool | bIsActive |
Updated on 2025-01-21 at 09:02:23 +0100