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AAINavPoint

#include <AINavPoint.h>

Inherits from ANavigationObjectBase

Inherited by ARallyPoint

Public Functions

Name
AAINavPoint()
void Activate()
void Deactivate()
UBillboardComponent * K2_GetBadSprite() const
UBillboardComponent * K2_GetGoodSprite() const

Public Attributes

Name
FGameplayTagContainer AITagsToAddWhenActivated
[[EFaction]] Faction
TArray< FName > TagsToAddWhenActivated
bool bIsActive

Updated on 2025-01-21 at 09:02:23 +0100