AAINavPoint¶
#include <AINavPoint.h>
Inherits from ANavigationObjectBase
Inherited by ARallyPoint
Public Functions¶
| Name | |
|---|---|
| AAINavPoint() | |
| void | Activate() |
| void | Deactivate() |
| UBillboardComponent * | K2_GetBadSprite() const |
| UBillboardComponent * | K2_GetGoodSprite() const |
Public Attributes¶
| Name | |
|---|---|
| FGameplayTagContainer | AITagsToAddWhenActivated |
| [[EFaction]] | Faction |
| TArray< FName > | TagsToAddWhenActivated |
| bool | bIsActive |
Updated on 2025-01-21 at 09:02:23 +0100