HandleCombatStateChanged
Preview¶
IO¶
Input | Type |
---|---|
In | Exec |
Target | UCinematicState Object Reference |
Actor | [[AActor]] Object Reference |
Previous State | Name |
New State | Name |
Event Attack Info | [[AttackInfo]] Structure (by ref) |
Combat State | UCombatState Object Reference |
Output | Type |
---|---|
Out | Exec |